﻿using System;
using System.Collections.Generic;

namespace Minecraft.Model.ReqResp
{
	/// <summary>
	/// 玩家登录响应消息体
	/// </summary>
	[Serializable]
	public partial class PlayerLoginResp : BaseResp
	{
		/// <summary>
		/// 玩家Id
		/// </summary>
		public int PlayerId;
		/// <summary>
		/// 名字，不允许重名
		/// </summary>
		public string Name;

		///// <summary>
		///// 当前经验值
		///// </summary>
		//public int Exp;

		/// <summary>
		/// 体力值
		/// </summary>
		public int PhysicalStrengthValue;
		/// <summary>
		/// 体力值最后一次增长的时间距离服务器当前时间的多少秒
		/// </summary>
		public int PhysicalStrengthValueDistanceSeconds;
		/// <summary>
		/// 金币
		/// </summary>
		public int GoldCoin;

		///// <summary>
		///// 生命值
		///// </summary>
		//public int Human_Life;
		///// <summary>
		///// 清洁值
		///// </summary>
		//public int Human_Clean;
		///// <summary>
		///// 如厕值
		///// </summary>
		//public int Human_GoToilet;
		///// <summary>
		///// 饥饿值
		///// </summary>
		//public int Human_Hunger;

		///// <summary>
		///// 攻击力
		///// </summary>
		//public int Fight_Attack;
		///// <summary>
		///// 防御力
		///// </summary>
		//public int Fight_Defense;
		///// <summary>
		///// 移动速度
		///// </summary>
		//public int Fight_TravelRate;
		///// <summary>
		///// 攻击速度
		///// </summary>
		//public int Fight_AttackSpeed;





		///// <summary>
		///// 背包格子总数（不包括快捷栏）
		///// </summary>
		//public int BackpackCellNum;

		/// <summary>
		/// 属性值列表
		/// </summary>
		public List<KeyValueEnumAttributeInt> equipmentAttributeList;
	}
}
